Data Center Playtest
A downloadable game
Build, cable, and grow a living data center from the ground up. Start with bare floors, buy racks, servers, and switches, then physically place and stack your hardware the way you want. Run Ethernet between ports to shape your network by hand and watch data spring to life: every customer’s traffic appears as colored packet-balls rolling along your cables, revealing bottlenecks, idle links, and beautifully tuned throughput at a glance.
Customers arrive with app requirements and capacity targets. It’s your job to connect enough servers to each customer app, balance load across racks and switches, and keep the data flowing. As you successfully process customer data you earn money to expand, XP to unlock more capable devices, and reputation to attract bigger, more demanding clients. Hardware ages, too—servers and switches have end-of-life and can break—so design for uptime: keep services reachable even if devices on the path die, swap out failing gear, and build redundancy with servers that can use multiple network connections.
Tinker for perfect layouts or move fast to hit deadlines; either way, this is a tactile builder where every cable matters and every improvement is visible. No complex command lines—just the satisfying click of ports, the hum of stacked servers, and a vibrant river of packets proving your design works, even under failure.
Key features
- Hands-on data center building: buy racks, servers, and switches; stack hardware and route Ethernet by hand.
- Visual networking: see packets as colored balls per customer, making flow, congestion, and capacity instantly readable.
- Customer-driven goals: connect enough servers to each app to meet requirements and keep contracts running.
- Progression that rewards good design: process data to earn money, gain XP to unlock new devices, and build reputation to attract new customers.
- Reliability and maintenance: devices have lifespans and can fail—plan replacements, manage downtime risk, and keep services online.
- Redundancy that matters: give servers redundant connections and create alternate paths so traffic stays reachable when a switch or link dies.
- Evolve your layout: upgrade hardware, recable to remove bottlenecks, and scale your floor from scrappy beginnings to a bustling operation.
- Immediate feedback: every placement, failure, connection, and upgrade changes how packets move—optimize by watching the network breathe.
- Build it your way, wire it your way, and grow from a single rack to a reputation that attracts the biggest clients—all powered by a network you can literally see working, surviving hiccups and hardware end-of-life along the way.
| Status | Released |
| Rating | Rated 5.0 out of 5 stars (3 total ratings) |
| Author | waseku |
| Genre | Simulation |
| Made with | Unity |
| Tags | 3D, Automation, First-Person, Incremental, Management, Sandbox |
| Links | Steam |
Development log
- Data Center 0.0.1436 days ago
- Data Center 0.0.1337 days ago
- Data Center v0.0.1237 days ago
- Data Center v0.0.1139 days ago
- Data Center v0.0.1040 days ago
- Data Center v0.0.9.145 days ago
- Data Center v0.0.946 days ago
- Data Center update v0.0.847 days ago








Comments
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I played the hell out of the game. Please get the technician. don't like that I need to throw away all my work. Better for enviorment too. Also Fix the cart. Since everything that collides with it makes it no longer function. Wires on the roof I kinda want redone. Since I can't do everything straight. Erm what else... Make it more irritating by making sure we need to mask everything. 255.255.255.0 and all that.
Also gatewaying everything. Vlan maybe? So that I can connect blue ones with red ones. Haven't tried connecting blues with reds but Friend told me it won't work that way.
Better Devices. Like 40k Power or something. Since 16 servers for 1 customer takes a whole lotta space. Longer racks? A trashbag inside for the cables bc I have 1 meter cabels scattered everywhere.
Some NPCs that do something would be nice. The customer, for instace comes in and hates you bc he's getting 45k power instead of 50k. Or npc that goes around and works on your servers if you give them the command. Damn hoperfully you'll do a great job because I'm for sure buying this.
If you're seeking a QA Game Tester, hook me up. Can do that :)
do we have an idea how much it will cost?
Amazing Demo Really looking forwards to the release. I have a suggestion though. I thing having the ability to have internal ips and using a router and a router page in the pc would be nice. This would allow for expansion without the timmers along with cleaner cabiling.
I dont understand how to download this game can you help me?
There is demo on Steam, on itch it will return as full game later this year.
nice game, good luck with development
Linux version please!! :)
cool